Dune / The Wall
Xsi + Mental Ray + Corel Draw + Photoshop Golden Ratio, Composition, Lighting, Shading and Rendering study.
Xsi + Mental Ray + Corel Draw + Photoshop Golden Ratio, Composition, Lighting, Shading and Rendering study.
A simple 3 point light scene done with Vray with Max, to study materials and light balance.
This is a work in progress that I´m doing with some friends. The concept belongs to the great artist Nikolas Ilic. My task is to model it, while my friend Thiago Fuccia is going to texture and Mario Samuel will rig and animate. We are building a website to post our studies as a team. More of this wip will be available soon.
The cuts on this slideshow are from a series of posters I did as personal work, on 2010. This first piece was about time and how it seems to be running faster and faster. I was celebrating the gone of a brand new old year and the arrival of a new one. Which already has become an elder, by the way.
Can we accept that even an apparently complex and solid structure is completely possible to suddenly crumble? That is the idea behind this poster. The male figure struggling with his own fragility. Click here to see the poster.
Actually, this was the first piece. It was an experiment to see what I could find on my own creative process that could bring to my works more consistence. Working always on the same grid and trying to manipulate only basic elements of design, I wanted to know what could I achieve.
Birth, sun, ovule, yolk, a, b, c, points, squares and triangles; lines, shapes... The bases together representing the simplicity wich comes with every beginning. Evolution starts from the micro to the macro, from the simple to the complex... Well, I think you got it...
An attempt to distort the perspective of each visual element on this piece. I took inspirations from architecture and wanted to play around mainly with blocks, avoiding curved lines and forms. Like on the previous image, the grid became part of the composition.
From the question: "Can I really apply that creative process on professional projects?", I did this poster. It simulates an editorial piece about the actress Penélope Cruz Sánchez. I was looking for something fashionable, yet pretty simple.
"...He explained that success in ski racing, or most sports for that matter, was only 40% physical training. The other 60% was mental. And of that, the first 30% was technical skill and experience. The second 30% was the willingness to take risks." - Michael Schwalbe
Using the Fontfabric´s VAL free font , I wanted to simulate a festival poster, organizing all the info using numbers, colors and shapes as support for the typographic elements.
Using the Fontfabric´s VAL free font , I wanted to simulate a festival poster, organizing all the info using numbers, colors and shapes as support for the typographic elements. This is only a variation, a second version.
I was just exploring balance through proximity, size, position and shape contrast. The shadow projected suggests depth and an illusion of light. Also, the simulation of the shadow´s inclination creates an illusion of movement and of pass of time.
I was just exploring balance through proximity, size, position and shape contrast. The shadow projected suggests depth and an illusion of light. Also, the simulation of the shadow´s inclination creates an illusion of movement and of pass of time.
I was just exploring balance through proximity, size, position and shape contrast. The shadow projected suggests depth and an illusion of light. Also, the simulation of the shadow´s inclination creates an illusion of movement and of pass of time.
A chaotic composition where the goal was to use textures and blur to get a sense of depth and movement. Fontfabric´s LOT is the free typography presented on this poster.
Like in a spectacle, this poster is presenting its main elements as characters: illustration by Raphael Vicenzi / Fontfabric´s DAN free font / Typedepot´s Barrister Sans Ligth and composition by me.
It says Total Tension but it´s also a quibble for Total Attention, in portuguese. I wanted to use geometric shapes, strong color combination and the tension was expressed by sizes, position and movement between the elements. Yet, a lot of blur was used to enhance the drama of this scene.
This is a personal work to study modeling, lightning, shading and rendering using Softimage. It´s Lumiere from Disney´s animated film, “The Beauty and the Beast”. I am still learning particles with ICE to make the flames. Thanks to all my friends for the help with the gold shader, specially Ramon Zancanaro and Thiago Fuccia. I used a FastSSS for the wax and an Architectural material for the gold. The scene was rendered with Mental Ray (GI + Final Gathering). For the illumination, tree area lights, one for each candle sharing the same settings and a single big one acting as a softbox.
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